can only jump up and grab the second hold when it is in its lowest position. uses the springboard as a shortcut, he can move directly from the start to this small ledge by pressing the jump button at precisely the moment when he hits the springboard, and he will launch up to the small platform immediately.ģ) Jr. When the small platform is beneath him, he must drop down and let it carry him to the next hold which rises and falls.Ģ) If Jr. Then he must jump to the left to reach the first hold. He must step onto a ledge which is placed directly beneath the point at which Small Nitpickers like to lay eggs, so watch out. Then he must ride the moving platform to the right and climb up the chains beneath the pulley. must jump on the springboard to reach the treetop on the opposite side. * SPRINGBOARD STAGE : This stage earns its name by hosting a springboard at the bottom of the screen. The banana is in a precarious position and should only be plucked if time and safety permits. However, from L5 onward, they will regenerate at Mario's feet. Jump over any Snapjaws that pose a threat and leap up to the higher section of the branch before leaping for the key and ending the stage.ģ) Along the way, the pear and apple fruit prizes should be plucked with ease, and if you have time, it pays in the early levels to eliminate any of the Red Snapjaws since they won't come back. Climb up above the right ledge and maneuver Jr. He can jump to the next vine from either ledge, where he must slide down to the tree top below.Ģ) Carefully jump right from one tree top to the next before grabbing the fourth vine from the right. must grab the vines above him, and climb up to one of the two ledges to his right. * VINES STAGE : This is the first stage of each level.ġ) To start out, Jr. Your job in the first three stages is to navigate him to the key at the top of the screen so that he can progress to the next stage. will start at the bottom left corner of the Vines Stage. The red variety follows the loop that they begin on, while the blue ones follow the vertical strips from one level to the next as they drop to the bottom of the screen. * Sparks: These volts of electricity patrol Mario's Hideout. Fatter ones appear on the Chains stage and weave back and forth to hinder Junior. * Nitpickers: Flying birds of which there are two types: small ones appear in the Springboard stage and attempt to drop eggs on Junior as they fly around the top branches. Blue jaws drop down vines and continue off the bottom of the screen, red jaws climb back up and pose a more permanent threat.
* Snap Jaws: Mechanical mouths that must be avoided. * Donkey Kong: From villain to victim, Kong must watch helplessly as his son comes to his rescue. * Mario: Imprisoned Donkey Kong after the ape's escapades in the first game and now keeps a watchful eye over his prisoner. * Junior: Baby ape and son of Donkey Kong, he must rescue his father from Mario's cage. Additionally, he loses a life if the bonus timer counts down to zero. Junior loses a life when he touches any enemy or projectile, falls too great a distance, or falls off the bottom of the screen. Items of fruit litter the stages and these can be knocked down for bonus points, they can also be dropped onto enemies and will kill every enemy they touch before falling off the bottom of the screen. After a brief cutscene, the player is taken back to the first stage at an increased difficulty.
In the fourth stage, Junior must push six keys into locks on the topmost platform to free Donkey Kong. To pass the first three stages, Junior must reach the key hanging next to his father's cage, whereupon Mario flees while pushing the cage off-screen. He can slide down faster by holding only one vine, or climb faster by holding two.
Junior can run left and right, jump, and grab vines/chains/ropes to climb higher up the screen. Junior has to race against time while avoiding the horrible Snap jaws and birds released by Mario. It differs from the first game in that Mario is now cast as the villain (the only Mario game in which this occurred) and Donkey Kong the captured victim.ĭonkey Kong's son, DK Junior, must rescue his captured father from Mario's clutches by climbing and jumping his way over vines, chains and platforms in order to grab a key and reach his father. is a single-screen platform game and the first sequel to the legendary original.